Hollow Knight “Update”



Description and instructions:

– Fixed issue where trigger for Zote event could be skipped.
– Fixed issue where Failed Champion dealt correctly damage after being stunned
Improved performance in some targeted scenes, for lower end machines.
– Quickmap double-tap shortcut is now easier to register and works while sitting at benches
– Fixed an issue where Shadow could produce some odd results.
– Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
– Fixed a soft-lock issue that could occur before fighting Broken Vessel.
– Improved hitbox on Broken Vessel projectiles (do not worry, we made them more lenient).
– Fixed issue where a lift could stretch out player’s x-scale temporarily.
– Fixed issue where player could not pause during first fight with a late-game boss
– Fixed Grub Mimic persistence issue.
– Added a reduction reduction.
– Fixed issue with Shade spawning underground in a certain area
– Fixed an NPC name display bug
– Fixed an issue with Vengeful Spirit dissipating incorrectly
– Fixed an issue where a blank pane could cause a soft-lock
– Fixed an issue where Flukemarm was invulnerable to Scream spell
– Fixed an enemy damage effect display issue
– Improved recycling system for certain effect objects
– Fixed an issue where player could Superdash in mid-air
– Lore clarification for Deepnest Stagway
– Initial implementation of the French language setting.
– Fixed inaccurate hitbox on Traitor Lord
– Added a check to a tram system that ensures an error
– Fixed a display issue with Blue Hiveblood HP
– Fixed an acid pool in Fog Canyon that is respawned the Knight outside the tilemap
– Fixed a certain gate taking damage as though it were an enemy
– Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
– Fixed a double-up of Iselda’s voice when she has no stock
– Fixed an issue where Hunter’s Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
– When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD … Hopefully)
– Game now auto-saves when Delicate Flower is broken. This may seem like a harsh, but it will make a victory a lot of sweeter. Please understand.
– Improved effects in an NPC cutscene
– Fixed missing Salubra title
– Fixed an issue where, after superdashing between scenes, player’s body would not break objects.
– Fixed a dodgy Camera Lock in White Palace
– Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
– Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma’s Grove.
– Increased enemy knockback on Great Slash and Dash Slash
– Added an extra check for Charms equipped, so if
– Fixed an error where Grubfather would sometimes give out less Geo than he should.
– Fixed hitch
– Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
– Added some flies for exciting new scents
– Minor map fixes
– Various small scene fixes
– Various audio improvements and fixes

Hollow Knight “Update”
Upload time: 28.02.2018
Size: 84.71 MB

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